Adding width to a render

Hello. I have a question that I can’t seem to find an answer to. Hopefully someone here could offer a suggestion.

I have a render that is 1535x2729 px. I added something really wide to the scene and have to increase the width of the render to accommodate it. I need to maintain the height (2729 px) but just want to increase the width.

When I go in to add to the width, Keyshot either zooms in to the product or it changes the size of the image proportionally. I just want to make it like 3005x2729 px.

Why can’t I just add more width without things going crazy?!? ( I am on Keyshot 11.)

Thank you.

you have to first set a custom resolution as a preset and once you have that you put in the first resolution number in the render window and it will adapt your new ratio.

here is a quick screenshot showing it

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O.k., I’ve tried that and when I choose my custom size, it just zooms into the object instead of adding additional space/width.

Why can’t you have the working space and export settings independent?

That’s also a thing I put on the list as request since this has also a bit of a nasty side effect, if you would dock for example the animation bar at the bottom and it can’t keep the height you have as image size it will will change the image/preview resolution and as well the actual render resolution. I noticed it on time when I saw my 1920x1080 became suddenly a different resolution in the render settings.

I can understand for the viewport you can’t pick something bigger than the screen but it shouldn’t have any effect on the render settings I would say. Personally I would prefer a approach as V-Ray has, your viewport is just what you have as screen space and if your render settings have a different proportion it shows black 50% opacity or so bars at the side so you know that won’t be rendered. Being able to reduce the image size though can be useful for performance but it better be independent.

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